Notorious G3F
May 18, 2019Meadow Asset for 3dsMax (v1.06)
May 18, 2019Description:
Iray Shader
PBR Roughness/Metalness Workflow
2 Layer Blend with Full Texture Map Support
– Albedo Map
– Roughness Map
– Metallicity Map
– Normal Map
– Opacity Map
– Emissive Map
– Displacement Map
Independent UV control for every layer.
– Tiling
– Translation/Offset
– Rotation
2 Mask Blending for maximum flexibility.
– Mask 1 allows you to specify areas of localized detailed such as the cracks or exposed surfaces you want to blend to.
– Mask 2 allows you to specify a larger pattern with independent UV controls.
– The combination of both masks gives you a unique fully controlled blend
Additional Discoloration Layer
– Allows you to add directional grime without having to bake it into your texture.
– Use the discoloration to further break up any repetition in your textures and add detail such as dripping water, paint or grunge.
– Separate UV control allows you to adjust the discoloration independent of your textures.
Shader Usage
– When creating your own scenes, use these shaders to create unique variation without creating multiple versions of a texture.
– Tile small textures across large scenes by blending textures together to avoid repetition.
– Change the look of products you own by adding additional layers without affecting the original textures.
– Mix textures from multiple products together non-destructively.
– Sell products that include multiple looks for the same environment.
Detailed User Guide
– Detailed descriptions and guidelines for how to use the shader and the pbr workflow.
3 shaders are included.
– 2 Layer Blend Shader + Discoloration
– 1 Layer Blend Shader + Discoloration – For when you only need 1 set of textures but want to add some discoloration.
– Simplified Shader – Simple PBR shader without extra features for when you just need 1 set of textures.
Link:
https://www.daz3d.com/environment-blend-shader